Monday, March 31, 2014
Homework 3/31/2014
“Utopian Plagiarism, Hypertexuality, and Electronic Cultural Production."by Critical Art Ensemble
When I first started
reading this article all I could think of was just how much of a thesaurus-loving
condescending prick this author had to be. However, by page eight I was
completely engrossed in what the author was saying. I had never considered what
we call plagiarism to be an “art” or skill of its own. I got really excited
when the article began to talk about technology, as what I do both academically
and artistically is predominantly technology based. Being a computer science
major, I am constantly working with others and often adding my own work to
someone else’s. Prior to reading this article I had never really considered
that to be odd, or even close to what someone might call plagiarism, yet if I
had done the exact same thing in any art class, I would be called out for it.
This article really opened my eyes to the fact that the clear line between plagiarism
and your “own work” that was ingrained into us as early as grade school is
beginning to fade. People who appropriate videos off of YouTube for example and
produce their own videos are not strictly making something new. Yet their work
can be called their own. I had never considered my majors to be completely
related, but this article has shown me just how inexplicably linked the two
are. The technology of today is built upon the work of countless other people,
and in some way, shape or form, the same can be said for art.
Literally the best
article I have read in a while.
Thursday, March 27, 2014
Wednesday, March 26, 2014
Homework - Wednesday March 26th
Life Feed: Webcams, Art, and People
The introduction of the webcam to everyday
life has had quite an impact on everyday life in addition to video art. This
article address video as a means of expression and how it can be deeper than
just images on a screen. The videos and pieces discussed in the article all
share a commonality in the fact that they ask the viewer to think about what
they are experiencing in a different way than they have before. Video art is
discussed as an ever changing and evolving art for in which there are no
limits. The art of the past as exemplified in Jennifer Ringley’s JenniCam is
vastly different from the art of Jeremy Bailey and his thought-controlled
computational art, yet this articles concludes that they are both attempting to
represent “the self” and generate a true human interaction.
Tuesday, March 4, 2014
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